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All Ancient Magic Hotspots In Hogwarts Legacy  – [Easy Guide]

Ancient Magic Hotspots serve as a means for wizards to amp up their arsenal of spells. As most players are already familiar with, you need to use up your ancient magic meter in order to cast powerful spells. 

Ancient Magic Hotspots can help your character muster up even stronger combinations of spells by increasing your ancient magic meter, making these interactable objects a handy feature and a must-visit in Hogwarts Legacy.

All Magic Hotspot and Trace Locations

Finding and activating all 20 Ancient Magic Hotspots will yield you five ancient magic meters, allowing you to go for deadlier combos and make you a truly feared opponent in the realm of witchcraft and magic. 

Before providing you with the locations for all the Ancient Magic Hotspots, here are a few tips for when you arrive at the locations. Cast ‘Revelio’ once you Investigate an Ancient hotspot, as it’ll highlight the ancient magic traces on the ground, making them easier to track. The traces are activated right after you investigate the ancient hotspot, so you’ll see three faded traces leading in different directions once the Hotspot activates.

 Now, let’s get into all the Ancient Magic Hotspot locations in order:

#1: North Ford Bog

You can use the North Ford Bog Floo Flame to get to the North Ford Entrance, after which you can head to the front of the ruins and Investigate the Ancient Magic Hotspot beside the large tree.

Ancient Magic Trace 1: You can find the first trace upon turning left from the entrance to the ruins. You should see giant cobwebs blocking your path, so you can use a flame spell like Confringo or Incendio to burn them down and walk through.  Navigate toward the boxes, and after hopping up upon them, you’ll find the magic trace next to some cobwebs.

Ancient Magic Trace 2: Turn right from the entrance. You should see another cobweb blocking your path to the trace right behind it. Use a flame spell to burn it down and acquire the trace.

Ancient Magic Trace 3: Hop over the wall on the left of Trace 2. The trace should be right under some broken woodwork that you can easily duck beneath.

#2: West Forbidden Forest

You can access the second location via the West Forbidden Forest Floo Flame. Turn right from the path and keep going until you reach some ruins similar to the ones you saw at the last location. The Hotspot should be visible after you enter the archway, next to the four purple toad statues.

Ancient Magic Trace 1: Interact with the right-most frog. You’ll be sent to a ramp, where you can jump to acquire the trace and then return to the main area via the ramp. 

Ancient Magic Trace 2: Interact with the frog next to the right-most frog. Go along the ledge and then jump to the ledge on the left. The magic trace should be right in front of you.

Ancient Magic Trace 3: Jump back to the original ledge and walk along until you see the trace below you, towards your right. You can jump down to grab it.

#3: Hogsmeade Valley

Go through the East Hogsmeade Valley Floo Flame for the closest path to the Hogsmeade Magic Hotspot. Head out of the house, and walk southwest until you reach the ruin. The Ancient Magic Hotspot will be situated in front of the stairs.

Ancient Magic Trace 1: Go up the ladder. A web of vines should be blocking your path to the first Magic Trace. Use a flame spell to burn down the vines and walk right ahead to grab the first trace.

Ancient Magic Trace 2: Look left from the first trace. There should be some mossy platforms you can climb up on to get the second trace.

Ancient Magic Trace 3: You’ll find a pulley between the two magic traces. Cast any damaging spell to break down the wall and go down the entrance. After you drop, walk along the ledges to reach the final trace.

#4: North Hogwarts Region

Go via the East North Hogwarts Region Floo Flame. From there, you can head southeast from the big tree. Take a left at the place where the paths diverge, and you should find the ruins. The Ancient Magic Hotspot will be visible once you walk up the stairs of the ruins.

Ancient Magic Trace 1: Burn down the vines right in front of you after you investigate the Hotspot. The first trace should be right in front of it.

Ancient Magic Trace 2: Cast a spell on the breakable hatch adjacent to the altar holding the first trace. Fall down the hatch, go left, and the trace will float behind the wall.
Ancient Magic Trace 3: Cast Accio on the glowing bull-shaped handle in the underground section. This will lower the wall and reveal the final trace.

#5: Hogwarts Valley

Take the Lower Hogsfield Floo Flame to get to the fifth Ancient Magic Hotspot. You’ll have to head south from the house and keep going until you reach the intersection. Turn right to follow the cart tracks until you reach the ruins. You’ll be able to find the Hotspot on the grass adjacent to the walls of the ruins.

Ancient Magic Trace 1: The first trace is right behind the wall in front of you when you Investigate. The trick is just getting to it. You’ll have to go left and break the barriers guarding the crate. Then, cast Accio on the box to bring it adjacent to the wall. Use Levioso to levitate it and then climb along the platforms like a parkour. You should find the first trace right under you after that.

Ancient Magic Trace 2: Go to the barrier you broke and hop up the adjacent walls. Then, walk back to follow the platform till you see the second trace under you. Drop down, and you’ll be able to grab it.

Ancient Magic Trace 3: Return to the central area and hop up the same walls as the second trace. This time, go forward instead of going back after the first hop-up. Keep moving along the platform until you see some vines and reach the final trace after tearing them down. 

#6: Hogwarts Valley 2

Ancient Magic Trace 1: Drop off the platform and walk along the ruins till you see a highlighted box behind a tiny archway. Walk up to it to cast Accio and bring it against the wooden wall. Hop up, climb the ladder, and find the first Magic trace. 

Ancient Magic Trace 2: Go down the staircase. There’ll be a highlighted gear-like structure. You can cast Depulso on it to open the gate and walk up to see a similar system holding another gate. Cast Depulso, and you’ll reveal the second trace.
Ancient Magic Trace 3: You’ll find another gear-like structure next to the second trace. Cast Depulso to open its gate and walk right as soon as you exit it. Walk around the pillar to hop up the wooden platform. Burn down the vines to reveal a ladder and go up. Some more vines will be blocking the final trace, so burn them down and grab the trace.

#7: Hogwarts Valley 3

You can take the Brocburrow Floo Flame for this Hotspot as well. Simply head south until you’re slightly west of the Gilded Perch ruins, where the Moonstone door puzzle is kept. You can find the Ancient Magic Hotspot in the open courtyard. 

Ancient Magic Trace 1: Burn the cobwebs right before you to grab the first trace.

Ancient Magic Trace 2: Clobber the pesky spiders and walk along the same path to grab the second trace. 

Ancient Magic Trace 3: There’ll be a wooden box and platform you can hop up just close by to your left from there. Walk along the platform until you reach the small hole in the wall, and go ahead and grab the final trace.

#8: Hogwarts Valley 4

Use the North Feldcroft Floo Flame. Using the map, fly to the border between Hogwarts Vally and Feldcroft Valley. You should be able to find the ruins just west of the northern border. Walk along the bridge and under the archway to activate the Hotspot.

Ancient Magic Trace 1: Cast Accio on the highlighted metal handle to lower the wooden platform on top of it. After that, use a flame spell to burn the vines on the pillar next to you to reveal its entrance. Duck under the wooden materials and hop over the boxes inside to grab the first trace. 

Ancient Magic Trace 2: Inside the same building, a ladder will be on the opposite side. Go up and walk along the ledge to grab the second trace. 

Ancient Magic Trace 3: Go up the ladder next to the former trace and walk along the ledge again to grab the last trace. 

#9: Hogwarts Valley 5

Use the Keenbridge Valley Floo Flame and fly west until you see some mossy ruins. Walk up the stairs and turn left to investigate the Ancient Magic Hotspot.

Ancient Magic Trace 1: Immediately hop onto your broom for a clear aerial view. The first trace will be right atop the chimney.

Ancient Magic Trace 2: If you look around from the same location, you’ll easily spot the following trace just southwest. 

Ancient Magic Trace 3: Fly back in the direction of the ruins. Keep moving until you’ll quickly find the final trace situated at the green valley.

#10: Hogwarts Valley 6

Use the Keenbridge valley Floo Flame once again. Fly east until you reach the ruins with the big tower beside the river. Land and walk up the stairs to investigate the Hotspot.

Ancient Magic Trace 1: Burn down the vines covering the entrance and break the wooden boxes right ahead. The first Magic trace should be right behind them. 

Ancient Magic Trace 2: Cast Accio on the highlighted box to pull it towards you and use it to cover the compartment formerly holding the first trace. Hop up the platforms, go up the ladder, and you’ll find another box you can remove using Accio. After that, duck under the small opening you created, and you’ll find the second trace.

Ancient Magic Trace 3: Go back to the box you moved and use it to hop up the wooden platform. You’ll have to parkour to the ledge adjacent to the platform you’re standing on, and you’ll find the last trace. 

#11: Feldcroft Region

Use the North Feldcroft Floo Flame and fly just a bit north till you reach the bandit camp. Land on the battlement and walk up the stairs, where you can investigate the Hotspot.

Ancient Magic Trace 1: Walk down the stairs, and the trace will be right there.

Ancient Magic Trace 2: Walk further eastward to reach the second tower. Use a flame spell like Confringo or Incendio to burn down the vines blocking your path to the entrance, and you can grab the second trace. 

Ancient Magic Trace 3: Go up the ladder next to the second trace, and you should find the final trace. 

#12: Feldcroft Region 2

Go through the Rookwood Floo Flame. Fly northwards until you reach the ruins denoted by a tall tower and the seller Pria Treadwell. Hop over the low wall to investigate its Ancient Magic Hotspot.

Ancient Magic Trace 1: Walk toward the tower and climb the ladder to grab the first trace. 

Ancient Magic Trace 2: Climb further up the ladder till you reach the wooden walls covered with vines. Burn them down so you can hop up and grab the second trace.


Ancient Magic Trace 3: Walk along the ledge and cast a spell to unload the pulley. After that, you can jump to the platform holding the final Ancient Magic trace.

#13: Feldcroft Region 3

Use the Feldcroft Floo Flame. From there, fly east until you reach the ruins situated near the Troll Lair. Walk toward the center, blast the rubble covering your path, and activate the Ancient Magic Hotspot.

Ancient Magic Trace 1: Walk out from the archway of the ruins and grab the Magic trace inside the broken tower. 

Ancient Magic Trace 2: You’ll see another trace between some trees and a campfire site from your location. Simply use your broom to fly towards it and grab it. 

Ancient Magic Trace 3: Fly back towards the ruins and take an immediate right. There’ll be a tower holding the final trace at the topmost platform. 

#14: Feldcroft Region 4

Use the Irondale Floo Flame. From there, head southward till you reach the ruins with yellow and blue banners decorating them. The Hotspot should be at the archway, where you can investigate it. 

Ancient Magic Trace 1: Walk through the archway, and walk around the broken brick walls until you see the glow of the trace hidden behind some vines. Burn them down using a flame spell to grab the first Magic trace. 

Ancient Magic Trace 2: Turn around and walk toward the staircase. Hop onto the platform at the end of the stairs, and you’ll find the second magic trace on your right. 

Ancient Magic Trace 3: Walk down the stairs and return to the archway. Go to the right side of the archway and hop up on the platforms. Then, jump to the platforms on the left to grab the final trace. 

#15: Poidsear Coast

Use the Phoenix Mountain Cave Floo Flame. Head south until you find the large ruins next to the dirt road, and you should be able to investigate the Ancient Magic Hotspot in front of the hay storage area. 

Ancient Magic Trace 1: Walk towards the castle’s entrance and use Alohomora to unlock the Level 1 locked door. Enter and destroy the wooden barrier, and then destroy the stone barricade on your left to find the first trace. 

Ancient Magic Trace 2: Come back out through the broken wooden barrier, walk towards the left side of the room, and use a flame spell to burn down the vines covering the wooden crate. Use Accio to pull it towards you, then levitate it with Leviosa. You must bring it to the right side of the room onto the haystack. Use the new platform to parkour up, go left and tear down the webs, jump over, and keep walking along the planks till you reach the second trace. 
Ancient Magic Trace 3: Keep walking across the platform till you reach the ladder at the end. Climb it and walk the planks again to reach the final trace.

#16: Poidsear Coast 2

Use the South Poidsear Coast Floo Flame to get to the nearest location. You’ll find the Ancient Magic Hotspot when you leave the Floo Flame house in front of the wooden bridge.

Ancient Magic Trace 1: Walk across the bridge, and you’ll see the trace’s outline shimmering behind the tower’s barrier. Hop up on its platform and break the barrier to grab the first trace. 

Ancient Magic Trace 2: Inside the tower, you can use Accio on the metallic handles placed on the right. Interacting with it will cause the gate to open. Walk towards the bigger building’s entrance. Walk under the broken woodwork inside until you reach the globe. Cast Lumos to raise the vines; the second trace will be behind them. 

Ancient Magic Trace 3: Walk back into the room with the globe and cast a flame spell to burn down the vines on the wall to the right. You can then use Accio on the handle to open the gate to an interactable box that you can use Levioso on. While it levitates, jump onto it so you can climb to the upper platforms of the room and walk along the ledges to grab the final trace. 

#17: Marunweem Lake

Use the Coastal Mine Floo Flame. Fly southward till you reach the ruins, where you’ll have to deal with the hostile Inferi. Then, walk towards the grave with the round shield tapered to it on the grass to investigate the Hotspot. 

Ancient Magic Trace 1: Go forward until you see some wooden boxes beside an iron cell door. Break them to reveal the mechanical contraption controlling the gate. Cast Depulso on the contraption, and the gate will open, allowing you to grab the first trace. 

Ancient Magic Trace 2: Walk back and turn right from the broken bench. Head forward to climb the rightmost wooden planks until you reach the upper platform. Jump along the platforms till the third trace is in sight, and turn left to unload the pulley next to you. Jump across, back and forward, and then walk along the planks again. You’ll reach a place where you’ll have to use Reparo to pave a path for you to the second trace. 

Ancient Magic Trace 3: Parkour back to the platform you stood on while unloading the pulley. This time, look behind you to jump to the opposite platform and cast Depulso on the contraption to raise the platform onto your level. Hop towards it to grab the last trace.

#18: Marunweem Lake 2 

Use the Marunweem Bridge Floo Flame to reach the bridge, and you can then activate the Hotspot at the other end of the bridge.

Ancient Magic Trace 1: Cast Reparo to make a new platform above you, then walk along the stairs to jump onto the platforms ahead. You’ll be able to grab the first trace this way. 

Ancient Magic Trace 2: From there, hop along the repaired platform. You’ll then have to walk over the stairs and across the plank. You can cast Depulso on the highlighted contraption to draw the bridge, paving a path for you to go around till you reach the castle entrance. Cast Alohomora to begin unlocking the door guarding the second trace. 

Ancient Magic Trace 3: Come back out the unlocked door and look to the ledge on your right, and you’ll spot the final trace floating above the water. Use your broom to fly down and grab it. 

#19: Manor Cape

Use the West Manor Cape Floo to get to the final location. You can fly northeast until you see the Manor. Enter, and you should find the Hotspot location next to some stairs.

Ancient Magic Trace 1: Walk up the stairs and break the wooden platform above you. This will make a crate fall down and allow you to use Levioso to use it as a hop-up platform to get to the upper level. Jump to the right to grab the first trace. 

Ancient Magic Trace 2: Crouch-walk along the planks to get to the opposite platform. Look to your right till you see some vines covering a hole in the brick wall. You can burn them down and jump across to go through. Walk along the planks and jump up the platform to grab the second trace. 

Ancient Magic Trace 3: Keep walking forward across the planks, and you’ll find a locked door. Cast Alohomora to begin picking the lock. Inside, there’ll be a frog statue that you can interact with to grab the last trace. 

#20: Cragcroftshire

Use the Cragcroftshire Floo Flame to get to the nearest location. Fly southeast from there until you reach the ruins. Walk up the stairs and through the entrance of the building to find the final Ancient Magic Hotspot.

Ancient Magic Trace 1: Walk up the staircase, and you’ll find a window covered with vines once you reach the end of the stairs. Burn down the vines and jump through, and you’ll land on the outer platform. You can climb up the ladders and walk across to find the first trace. 

Ancient Magic Trace 2: Go back to the window you came from and hop back into the building. Jump up onto the nearby platform, hopping onto the nearby staircase to grab the second trace.

Ancient Magic Trace 3: From there, you can jump again to the platform ahead and keep parkouring until you reach the tower’s roof. You’ll find the final trace on the right-corner pillar. 

Wrapping Up

The Ancient Magic Hotspots are a fantastic pit stop if you plan to upgrade your combat arsenal. Five full meters of ancient magic are no joke; just make sure to redeem them in your Challenges-Exploration section. Additionally, if you’d like to see more helpful Hogwarts Legacy guides, keep a watchful eye on our guides tab.

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Written By

A gaming writer by day and a Valorant flamer by night, Arham spends his days meticulously crafting articles to help out the gaming community. Whether it's analyzing the latest trends or diving deep into a game's mechanics, Arham's committed to delivering high-quality guides to anyone who's searching.

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