This week from women across the web: thoughts on Skyrim, Titanfall 2, Watch Dogs 2, World of Final Fantasy and more.
Skyrim is so relatable because it’s a fantasy that isn’t really a fantasy, according to Alice Bell; although most of the game’s inhabitants are aware of magic and dragons, “almost everyone is just trying to get through the goddamn day and eat their cabbages.” [Videogamer]
Bell also highlights nine cool things you can do in Watch Dogs 2, including “not capture any towers” [Videogamer], and Lucy O’Brien explore why Watch Dogs 2 wants you to get angry about our lack of privacy. [IGN]
Kimberley Wallace lists 5 great RPGs you may have missed this year [GameInformer]
Charlotte Hyde on how she uses Legos as a teaching tool. [not your mama’s gamer]
New to Battlefield 1? Heather Alexander created a beginner’s guide to the game’s multiplayer. [Kotaku]
Jay Castello explains why No Man’s Sky‘s controversial ending makes the game more compelling for her. [remeshed]
Brenda Romero gives a great talk about her 30 years of experience as a woman in the game industry [remeshed via GDC on YouTube]
There were so many articles and videos by women about the announcement of Nintendo Switch, we aggregated them in a dedicated post.
Layers of detail and nuance make Titanfall 2 “a spectacular example of an entertaining video game,” according to Nicola Ardron [God is a Geek], while Cassidee Moser finds the campaign to be innovative, but the multiplayer just a slightly more mature version of Titanfall 1. [ShackNews]
Danielle Riendeau explains why she liked Donkey Kong Country: Tropical Freeze when no one else did. [WayPoint]
World of Final Fantasy includes “shimmers of something greater,” writes Allegra Frank, as well as “hours of annoyances that pay lip service to nostalgia.” [Polygon]
Marion Constante is having a blast in Call of Duty: Infinite Warfare multiplayer. [GameIndustry.com]
Point-and-click puzzle game Pan-Pan is “just the right amount of challenge and serenity” according to Kelsey Hlavaty. [GirlsOnGames]
Tweets to Ponder
Striving for diversity and boosting a variety of voices is important, but it can be done without erasing those who are already here. https://t.co/TE700ypPuN
— The Kallie Plague ? (@inkydojikko) October 26, 2016
Huge amounts of people now interact with history through games- as historians we should engage with this https://t.co/wLpRSfuaUz
— Holly Nielsen (@nielsen_holly) October 27, 2016
I wonder if these folk ‘against social commentary’ in games realise that they’d also be petitioning against GTA V?
— Luce-ifer O’Brien (@Luceobrien) October 24, 2016
Notice that streamers now occupy the space that traditional games media once did: professional enthusiasts.
— Holly Green (@winnersusedrugs) October 26, 2016
After my first job in games I made it a rule to never work at a studio unless there’re already women in leadership positions on the dev team https://t.co/wU60IglH5f
— Liz England (@lizardengland) October 26, 2016