Virginia is a single-player first-person thriller set in a small town with a secret. Experience a missing person investigation through the eyes of graduate FBI agent Anne Tarver. Together with your partner, seasoned investigator Maria Halperin, you’ll take a trip to idyllic Burgess County and the secluded town of Kingdom, Virginia, where a young boy has vanished and nobody seems to know why.
Before long Anne will find herself negotiating competing interests, uncovering hidden agendas and testing the patience of a community unaccustomed to uninvited scrutiny. As your investigation takes a turn for the sinister, and the list of suspects grows ever larger and stranger, you will make decisions which irrevocably shape the course of Anne’s and agent Halperin’s lives.
Release Date: September 22, 2016
Platforms: Xbox One, PS4, Windows PC, Mac
Publisher: 505 Games
Developer: Variable State
Reviews by women across the web:
IGN - Chloi Rad, 8.5/10
Virginia shows instead of tells, with a raw, understated power and a calculated nuance that make even the smallest, most mundane details brim with narrative and emotional significance. While I never found a way to impact or change significant story events, the tale of family, friendship, career, and identity that Virginia tells (without uttering a single word) was enough of a reward for my limited input. The mysteries that remain by the end especially justified a second and third visit, and even now I can feel the secrets of Kingdom, Virginia and the two women whose lives changed there luring me back for another.
VideoGamer.com - Alice Bell, 8/10
As a whole, and occasional framerate drops aside, Virginia is wonderfully cinematic, and a fantastic story to inhabit as it unfolds. It’s just not for everyone. Which is true of everything that’s ever been made, I suppose, and in this case at least what has been made is new and different, and incredibly stylish.
Pause Resume - Alexandra Collinson, 4/5
Virginia is a really intriguing story, one that I just couldn’t put down. Although I wasn’t sure on what was going on all of the time, the dramatic devices used within the game really made me want to find out the ending and what happened to the characters. Virginia’s play time of around two hours for £7.99/$9.99 is perfect, and it’s well worth a couple of hours out of your day.
Shack News - Cassidee Moser, 7/10
A mixture of quiet, reserved instruments along with dramatic strings and percussion give every moment of Virginia some levity, its change in tone, timbre, and style indicative of the weight of each scene in the game. When mixed with the camera’s specific framing the low-res polygonal visual design and clear progression delineation, Virginia is a marvel of sight and sound.
Destructoid - Caitlin Cooke, 3/10
Virginia is, at its best, a gaming mechanism that provides slightly more immersion than watching a movie — and at its worst, a failed walking simulator with a convoluted ending. Because it is a scripted experience light on interaction and choice, I’m not entirely sure I can recommend it as a game. There may be an inkling of promise in its budding story, but for many I imagine it will be hard to read between the lines and even harder to consider it a worthy experience.
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