The year brought a lot of terrific games, but many that failed to deliver, too. Some of these games are bad, but most just aren’t as good as expected.
Here are the games which were a let down to the staff and contributors of remeshed this year.
Star Wars Battlefront
Metal Gear Solid V: The Phantom Pain
While there are many things to like about the latest entry in the stealth action series, it’s nonsensical ending and even more ridiculous treatment of the game’s sole lead female character, Quiet, made it a big letdown for many players. Quiet is a powerful character, but she wears almost nothing, says even less, and is served up as eye-candy throughout the game as the camera inexplicably lingers on her breasts or butt. All of this is bad enough, but creator Hideo Kojima’s attempt to rationalize it was even worse.
Batman Arkham Knight
This action-adventure game revolving around the titular superhero launched to mixed reviews this summer-except on PC, where the reviews were universally negative due to massive technical problems.
But even when the game worked, some players weren’t thrilled. “It’s a great game let down massively by a frustrating focus on the Batmobile,” explains contributor Jen Allen. “I continue to miss the claustrophobic atmosphere of Asylum.”
Halo 5: The Guardians
While Halo 5 Guardian’s multiplayer delivered as promised and then some, the campaign is a mess. That doesn’t matter for a lot of first-person shooters-Black Ops 3’s campaign was incoherent, too-but many Halo fans actually play the game for the campaign. It didn’t deliver.
The Order: 1886
This third-person action-adventure game could’ve been great-it certainly had the aesthetics, production values and premise for it-but it fell flat. What should have been an epic monster-hunting adventure game set in Industrial Age London was instead a very short, repetitive cover-based third-person shooter with little substance, poor pacing, and many technical problems.
Kirby and the Rainbow Curse
The Nintendo WiiU platformer was generally well-received by critics at launch, but proved to be a let down in the long run. “Kirby and the Rainbow Curse had beautiful animation,” says staff writer Courtney Holmes, “but its awkward mechanics and small amount of content made it a huge disappointment for me.”
Angry Birds 2
The first Angry Birds took the mobile gaming world by storm in 2009, so the sequel was highly anticipated. Unfortunately, it featured a poorly implemented free-to-play model and frustrating gameplay changes. “The first Angry Birds was like a puzzle,” explains editor Nicole Tanner. “The levels would remain the same, so you had to figure out which birds to use for each level. There was also the element of high score. In 2, the levels are all randomly generated so it’s a crap shoot as to figuring out what to do and the scores don’t really mean anything.”
The Korean MMORPG made a splash when it was released at the end of last year in the U.S., but suffered from some changes introduced this year. “At the beginning of this year, Trion started heavily imbalancing the game in favor of pay-to-win,” explains contributor Sophie Weeks, “and it became unplayable even for subscribers if you weren’t willing to spend ridiculous amounts of money on cash shop items.”
This adventure game about a blind girl searching for her cat “was clearly a labour of love from a very passionate creator,” explains contributor Mariko McDonald, “but it just failed to be compelling beyond the concept. The art is beautiful, the concept is innovative, but the end result just isn’t that fun to play. Character movement is plodding, puzzles are uninteresting and the concept (controlling a visually impaired character with an environment that appears as you move through it) seems like it could have been pushed further to be a truly unforgettable game. Playing it just ended up feeling more like a chore than a fun discovery.”
Honorable mention to The Witcher 3, which contributor Sarah Rodriguez‘s found “amazing, well thought-out and expansive, but for some reason it just couldn’t snare my interest.”; and Fallout 4, which art director Keezy Young found too difficult given her physical limitations, and too stressful.