iconDesigning UX in World of Tanks Blitz

by GDC

In this GDC Europe 2015 talk, Wargaming’s Olga Kachalina shares the challenges of bringing real time action games from PC and consoles to touch screens without compromising or dumbing down the user experience, and explains best practices for prototyping, testing and ongoing development of UX patterns for mobile games, including controls, HUD and overall user experience.

  Click to upvote this post!

Featured Let’s Play