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Behind the Games

Dave and Janet Gilbert

Wadjet Eye Games, The Blackwell Series, and the Husband and Wife Team Behind it

In just 10 years, Wadjet Eye Games has established a solid reputation for producing critically acclaimed adventure games for the PC and iOS. Famous for games such as IGF Student Showcase winner, Gemini Rue, and now the Blackwell series…

iconWomen Making Games (Moore College of Art & Design, 2016)

Moore College of Art & Design recently hosted a panel discussion on “Women Making Games” with game developers Alison Carrier (Red Crow Austin), Nicole Kline (Cardboard Fortress Games), Amanda Renfroe (Steamroller Studios), and Kat Webster (BioWare).

iconBioWare’s Cameron Harris on Why Editors Matter

Books, films and TV shows all have editors, and so should video games. So says BioWare editor Cameron Harris, who breaks down how editors add value to projects, teams, and companies to generate creative and financial success.

Auroch Digital’s Nina Adams on Elections of US America Election: The Card Game

US Election season is upon us, and this year it’s a particularly significant one. Supporters on either side are terrified at the prospect of who could win, but there’s still plenty of room for satire and humor. (Because, really,…

An Interview with Game Audio Designer Alyssa Menes

Alyssa Menes is a composer and sound designer for video games and other media. She’s worked on games like Labyrinths of Astoria and Pixel Prison Blues. You can find out more about Alyssa’s work on her website or follow…

iconGame Development in the Spanish-Speaking World (IndieCade Festival 2015)

On a recent IndieCade panel, Game developers and students Jeb Alvarado, David Canela, Andrea Morales Coto, Elaine Gomez, and Edgar Serrano discuss what it means to be an independent game creator outside of the English-speaking realm, what challenges they face, and how…

Women on the Move: Véronique Lallier Appointed VP Of Hi-Rez’s New Brighton Office

Based in Atlanta, Hi-Rez Studios, the makers of SMITE and Tribes: Ascend, are opening a new office in Brighton, United Kingdom. Former Vice President of Digital Publishing at Warner Bros Interactive Entertainment International Véronique Lallier has been named the Vice…
Meggan Scavio

GDC’s Meggan Scavio on Organizing Conferences for Game Developers

The Game Developers Conference has been bringing thousands of game developers together each year since its first conference in 1988. We recently had a chance to talk with Meggan Scavio, General Manager of GDC Events, about her job, the challenges in making…

iconAmy Drobeck on Developing Creature Movement, Personality and Presentation

This GDC 2013 Animation Bootcamp session has WB Games’ Amy Drobeck outlining the process of bringing a creature/animal to life from the skeleton up, with particular reference to the developer’s Lord Of The Rings Games.

How Does Ethnicity Influence Game Design?

“My ethnicity affects every aspect of my life, the same as it does for everyone. How I view the world, how I communicate, how I feel and think. It affects your world lens.” - Renee Nejo Over our recent…

Morla Gorrondona on Finding Your Voice

Eris Morn is a mysterious former hunter who has a deep and personal story of survival against The Hive. The front lines of battle live in her memory and serve as insightful guidance. Erin “Battery” Baker is a bold…

iconMitu Khandaker-Kokoris on Designing Games That Include Social Simulation

Social simulation is a powerful yet underappreciated game design tool. Although other aspects of game simulation have grown vastly more sophisticated over the years, the ability for NPCs to interact dynamically with both the player and each other has…

Mariel Cartwright on Making Fluid and Powerful Animations for Skullgirls

How do you get the clearest, most fluid animation in a 2D game and make it work with responsive gameplay? This talk from GDC 2014’s Animation Bootcamp features Mariel Cartwright explaining how Skullgirls was animated. It covers the importance…

Xbox Designer Kathryn Storm on Design, Process and GeekGirlCon

Working in the gaming industry is a goal for many of us, but for such a competitive field it can be overwhelming to chase that dream. That’s why it’s so great to talk to women who are already there-to…

iconLooking Back at Girls Games >> IndieCade

It has been common knowledge for some 30 years that videogames tend to play to the tastes of young men. And for at least that long, designers have been working to create games that appeal to young women as…

Jennifer Hepler Talks Writing for Dragon Age and Beyond

Jennifer Hepler‘s resume is pretty impressive. She was one of the main writers of BioWare‘s Dragon Age series, she wrote for Star Wars: The Old Republic, she’s worked on a TV series, and she’s written for major pen and paper role playing…

9 Tips for Aspiring Game Developers

So you want to make video games. Awesome! Although the path isn’t easy, it’s worth taking. Like any other career, there are highs and lows, with pitfalls to watch out for and moments to seize. We asked ten game…
Jacob Frye in Assassin's Creed Syndicate

Why Jacob Frye’s Conflicts Make Him a Modern Hero

**spoilers for Jacob’s storyline in Assassin’s Creed Syndicate** Assassin’s Creed Syndicate has been rightfully praised for introducing the first playable female character in a main series game, with the fantastic Evie Frye. Evie isn’t the only thing Syndicate does…
Tengami

iconTengami: The Art of a Folding World

Tengami is an atmospheric adventure game that takes place inside an authentically folding pop-up book world. In this GDC 2015 talk from co-creator Jennifer Schneidereit, you get an inside look at the tools the team developed to create realistically folding…

Nina Freeman on Story, Game Development, and Cibele

Nina Freeman’s indie game Cibele is an autobiographical exploration of the experience of falling in love online—through a game. She’s hard at work on Tacoma for The Fullbright Company, the Portland studio whose 2013 release Gone Home won widespread…

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