It’s a good time to be a Star Wars fan. With Rogue One coming out this December, Episode VIII the following year, and a whole host of new books and media just waiting to be consumed, most of us feel like we have at least close to enough Star Wars content to keep us happy.
However, if you’re searching for bite-sized Star Wars content to fit into your busy schedule, I suggest taking a look at Star Wars: Uprising.
A lot of people are put off by anything labeled MMO because often anything bearing that mark demands tremendous time, energy (and sometimes monetary) commitment. I am, in fact, one of those people. Notwithstanding a brief flirtation with World of Warcraft and the small detail that I currently play Star Wars: The Old Republic, MMOs aren’t really my jam.
I, like many of us in this hectic world, simply do not have the time to sink several hours of my day every day into a game, particularly long term. Sure, maybe I can do a marathon session and finish a new title the day it comes out, but I certainly can’t do that all the time. Sure, I love diving in to play SWTOR, but I don’t get to play it every day. Sitting down to play a MMORPG like SWTOR means that I’m going to have to commit to playing for at least an hour or two to make even a tiny bit of progress or complete a couple missions.
Star Wars: Uprising takes the “MMO time commitment problem” and drop kicks it out the window.
Not only is it readily available on my smartphone or tablet (unlike most traditional MMOs that I have to play on my desktop at home), but all of the different mission varieties take only a few minutes, maximum. Whether it’s a Repeatable, Story, Assault, Battle, or Daily Credits Mission, you won’t have to spend more than the time you have on your bus ride or your lunch break completing them.
Star Wars: Uprising doesn’t reward spending tons of time grinding the Repeatable Missions, either. Since the Repeatables don’t grant XP or give you gear drops (just components for upgrading your inventory items), the incentive to grind them over and over just isn’t there. For someone looking to spend short, enjoyable chunks of time playing the game, this is an incredible boon. Not feeling like you need to do something boring just to level up faster makes the whole experience more enjoyable.
Besides not asking you to sell your soul and also every moment of your life to it, Star Wars: Uprising doesn’t overwhelm new players with information. Even if this is your first MMO, you’ll be able to quickly figure out how everything works, thanks in part to a clear and unobtrusive tutorial. Everything is laid out clearly and simply on the map and HUD, which is especially key in a game that people will be looking at on a small, portable screen.
While Star Wars: Uprising doesn’t have the same depth as other larger, more traditional MMOs, it still features a main storyline befitting the Star Wars universe, a straightforward crafting system, and guild-style Cartels so that you can work with other players to level up in the galaxy. The missions all follow a pattern: run through the map, kill all the enemies, acquire loot. However, since they are so brief and there are only a limited number of new missions each day, the threat of growing bored with the repetitiousness of the missions is staved off, at least for me. The occasional Sector Battle (which players work towards collectively by running Assault Missions) also helps to break up the usual routines.
I may not always have time to fit in a SWTOR session, but I’m always able to log in for a few minutes and run a few missions in Star Wars: Uprising. It’s not perfect, certainly. It is accessible and bite-sized, though, and for me (and, I think, other busy Star Wars fans) that trumps its flaws.