Lumo, developed by Triple Eh? Ltd, is modeled after the classic genre of isometric platform/puzzle games. This modern take on the genre gives a lot of nods to the games that came before it, like Solstice, with references and tributes laced throughout the game.
Lumo features more than four hundred rooms to explore, each with their own self-contained challenge. There’s plenty of secrets to uncover throughout the game, and there are also six hidden mini-games for players to find.
The developer, Gareth Noyce, loved isometric puzzle games when he was a kid, and spent a summer when he was 11 years old designing levels for the game Head Over Heels. He’d always wanted to make an isometric game, but figured it wasn’t commercially viable. But after a drunken Twitter conversation with another developer, he started creating. For him “Lumo answers the question: “what would happen if an old school isometric game collided with a modern GPU.”
Lumo was released at the end of May for the PC, PS4, Xbox One, Mac and Linux. The game has gotten very positive views on Steam, with many players saying they enjoyed the challenge of the puzzles, the replay value, the music, and the beautiful art. Eurogamer, IGN, and Hardcore Gamer all said they enjoyed the demo they got in 2015 and were highly anticipating the final release.