Menu

Behind the Games

The Triple Postmortem – Black Ice, 6180 The Moon, The More You Know (About the Devil)

iconIndie Games Triple Postmortem – Black Ice, 6180 The Moon, The More You Know (About…

In this unique GDC 2016 session, three teams of game developers (Sun Park, Young-Min Park, Aevee Bee, Christine Forbus and Garrett Cooper) unite for a triple postmortem of their games Black Ice, 6180 The Moon, and The More You…
Videogames Without Borders

Beyond Play: Video Games Without Borders Uses Games to Make a Difference

In 1999, when game developer Francesco Cavallari finished his studies at the Università degli Studi di Milano, he landed a coveted job as a programmer at Ubisoft Milan. This job would kick off a fifteen-year career in the videogame…
Erin Robinson

iconThe Gravity Ghost Postmortem

In this 2015 GDC postmortem, Ivy Games lead developer Erin Robinson shares the experience of developing her game Gravity Ghost, providing a detailed breakdown of the many design decisions necessary for turning this experimental gravity mechanic into a complete…
Meg Jayanth

icon10 Ways to Make Your Game More Diverse

In this GDC 2016 talk, 80 Days narrative designer Meg Jayanth shares some useful information on how to make diversity in character design not just an afterthought, but instead a powerful tool to help players engage with ideas of…
Lucy Blundell

Lucy Blundell on Her Highly Original Visual Novel One Night Stand

Many of us have had a morning where it’s been difficult to piece together what happened the night before. It’s typically awkward, and that’s before the potential prospect of waking up in a stranger’s bed with no clue as…
Media Molecule

Media Molecule’s Luci Black and Amy Phillips Talk Game Development

Media Molecule is that rare beast–a major games development studio that continues to maintain a close-knit group of employees. With a more relaxed atmosphere than most outfits, and a relatively high number of female employees, it’s no wonder that…
Wayward Strand

Unlike Most Games, Wayward Strand Doesn’t Use Sound to Tell You What to Feel

When sound designer Maize Wallin was first approached by game designers Jason Bakker and Russell Dilley, she was skeptical. They wanted to create a narrative-driven game called Wayward Strand where the game would center around a teenage girl exploring…
Casually Yours

Casually Yours: A Conversation With Crossy Road Creator Matt Hall

Unnecessary disclaimer: Matt and I have been friends ever since he made his first guest appearance on Unconsoleable. Since then, we’ve continued to talk about what we’re playing, the state of mobile, and games in general. We have often…
Brenda Romero

iconBrenda Romero: A Lifetime in Games

In this GDC Europe 2016 talk, legendary game designer Brenda Romero reflects on her 30 years of working as a game designer (Wizardry, Dungeons & Dragons: Heroes, and many others) to talk about what it means to be a…
Catherine Woolley

Catherine Woolley on Her Rise Within Game Design

Catherine Woolley has achieved a tremendous amount since graduating University in 2009. After receiving a First Class Honors degree in Computer Games Design, the game designer has worked for companies like Electronic Arts Bright Light, Creative Assembly, and is now a…
Affordable Space Adventures Postmortem

iconAffordable Space Adventures Postmortem

This GDC Europe 2016 postmortem by Dajana Dimovska of Knapnok Games focuses on the choices and partnerships that enabled a tiny Nordic studio to create the critically acclaimed Wii U title Affordable Space Adventures.
Gillian Smith

Gillian Smith on Making Games with Craft and Code

Gillian Smith never thought she could do art. Now, she does it constantly with the help of an unlikely source: programming. With a background in computer science and currently working as a game design professor at Northeastern University, Smith…
Kathy Astromoff

icon7 Ways for Game Developers to Succeed with Twitch Streamers

In this GDC 2016 session, Twitch’s Kathy Astromoff shares examples of how game developers are incorporating Twitch streamers into their design process, and shows how developers can get streamers interested in playing their next game.
History Shaping Design: Gender Roles In Tabletop Games

iconHistory Shaping Design: Gender Roles In Tabletop Games

From western Chess to Candyland to Mall Madness, this GDC 2016 talk from Untame’s Julia Keren-Detar explores how game mechanics can change who gets to play, and how marketing pressure and seemingly unrelated TV deregulation can restructure a whole…
Alix Wilton Regan

Bioware Superstar Alix Wilton Regan on Life As a Voice Actress

Alix Wilton Regan is a British voice over actress probably best known for her work with Bioware, including providing the voice of the Female Inquisitor in Dragon Age Inquisition and that of Specialist Samantha Traynor in Mass Effect 3.…
WISER Logo

Unity and Open Gaming Alliance Launch Professional Speakers Bureau for Women in Games

The Open Gaming Alliance in partnership with Unity Technologies have launched a professional speakers bureau for women in games, entertainment, VR/AR and technology called WISER. WISER (Women in Software and Entertainment Representation) is a collective of women professionals in…
Rebecca Parnell

The Future Sounds Bright for Magicbrew Founder Rebecca Parnell

Rebecca Parnell is a BAFTA award-winning sound designer whose work in video games includes sound design and voice services for iOS game Rival Kingdoms, as well as Theme Park World (1999). In 2009, after starting at the legendary Pinewood…
Dialogue Systems in Double Fine Games

iconDialog Systems in Double Fine Games

In this 2015 GDC session Anna Kipnis, senior gameplay programmer at Double Fine, gives a broad overview of how dialog gets into a Double Fine game, from the moment a line is written to hearing and seeing the line…
Laurence Bouvard

Voice-Over Actor Laurence Bouvard on Letting Passion Push Your Career

Laurence Bouvard is one accomplished lady. She holds a BA in Linguistics from Harvard, studied acting at the London Academy of Music and Dramatic Art and holds a Master’s in Computer Science. However, she’s probably best known by gamers…
Xandra van Wijk

Xandra van Wijk on Building a Career in Game Design

Xandra van Wijk didn’t set out to be a games designer. That makes her current role at King Games all the more impressive. A senior game designer for the developer, she was lead designer on Farm Heroes Super Saga–the…

Featured Let’s Play