Inspired by the adventure and imagination that we love from classic science-fiction, No Man’s Sky presents you with a galaxy to explore, filled with unique planets and lifeforms, and constant danger and action. In No Man’s Sky, every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits. In this infinite procedurally generated universe, you’ll discover places and creatures that no other players have seen before–and perhaps never will again.
Release Date: Aug 9, 2016
Platforms: PlayStation 4, Windows PC
Developer: Hello Games
remeshed Review – Sarah Warn, 6/10
I’ve spent around 20 hours in No Man’s Sky on the PS4, and while some of that time has certainly been enjoyable, the game is ultimately disappointing.
There’s so much about No Man’s Sky that’s intriguing–from the scale to the art style to the variety of ways to play–but the game never never quite delivers on its promise. While the first few hours are fun (if confusing, as there are a lot of menus and not many explanations) and the exploration aspect is thrilling for awhile, the experience starts to feel empty soon; there’s simply not enough to do that isn’t overly repetitive, and there’s no real point to doing it. The survival aspect is easy, after you understand the basics; there are very few external threats that aren’t easy to avoid; the story’s so subtle it’s easy to miss it entirely; and having 18 quintillion planets to explore loses its appeal when they’re all so similar. I had the most fun learning the alien languages, but since you learn every language the same way on every planet (even the religious ruins of three completely different species are identical), that gets repetitive quickly too.
No Man’s Sky has a lot of potential, and lays the foundation for great gameplay, but much of what was promised or implied about the game just simply isn’t there–at least not yet. Not to mention there are some truly enjoyment-killing bugs (like the one that persistently hides most of your blueprints, which you need to craft upgrades), and it’s barely even playable for many on PC.
If No Man’s Sky was released as an Early Access game and sold at about the half the price, I’d recommend it for sci-fi/exploration fans. As it is, I’d suggest most players wait a year to see what Hello Games and the modders add to it.
Reviews by women across the web:
The Guardian – Jordan Erica Webber, 4/5
No Man’s Sky is a way to experience the kinds of cool moments you read about in old sci-fi novels – shoot a hole through an asteroid and fly through it, shelter in a cave to watch a deadly storm tear across an alien landscape, or make friends with a dinosaur (obviously) – all to an evocative procedural post-rock soundtrack from 65daysofstatic.
Cheat Code Central – Becky Cunningham, 3.9/5
There are wonders indeed to be found in the No Man’s Sky universe, but not everybody will be willing to put in the time and effort needed to discover them. This game is a technical marvel that patient, detail-oriented gamers will love. As-is, however, it demands a bit more time than it deserves. The universe is vast, but your inventory is small, and not everybody is going to want to make the long trudge necessary to become a galactic superstar.
Game Zone – Tatiana Morris, 75/100
Hello Games made a hell of a game, but the release has left me feeling like I’ve been playing an Early Access game. I’m more excited about the possibilities of the No Man’s Sky than I am with the current state of the game.
US Gamer – Kat Bailey, mixed
I think No Man’s Sky is really on to something with its serene but lonely atmosphere, its massive scale, and its mysterious journey. But as usual, scale is one thing; it’s filling in the gaps that’s another. And like Elite Dangerous, No Man’s Sky struggles in that regard.
Kathleenmms – mixed to negative