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Intel Vows to Support Diversity, Women in Gaming

Intel revealed at their CES 2016 Keynote they are continuing their commitment to diversity and supporting women in the field of technology. In January of 2015 the company announced their diversity commitment at the Consumer Electronics Show, and that they’d be investing $300 million to accelerate diversity and inclusion across the industry. Their goal was that 40% of their new hires be women or underrepresented minorities, and they’ve actually done even better, coming in at 43.3%. Their hiring breakdown in the first six months of their program was 35% women, 4.7% African American, 7.5% Hispanic, and 0.3% Native American.

In addition to doing better than their 40% diversity hiring goal, the company has increased their senior-level female employees by 11% and their senior-level African American employees by 19%.

On their website, Intel says they are committing themselves to diversity because it “drives better business results and a more vibrant technology industry.” Intel’s Chief Executive Officer Brian Krzanich says “As technology and markets continue to evolve, building and growing a workforce that is fully representative of the customers we serve and communities in which we operate is paramount to our success.”

In order to achieve their goals of having a diverse workforce, Intel is committing themselves to five core programs:

  • Achieve full workforce representation through focused hiring and retention programs
  • Grow the pipeline of technical talent for the industry at large
  • Improve diversity in our supply chain and vendors
  • Invest in diverse entrepreneurs of emerging technologies
  • Support women in gaming

CLG Red

As for their goal to support women in gaming, Intel has partnered with the International Game Developers Association to bring female students to the Game Developers Conference in San Francisco and paired them with mentors. They also sponsored Girls Make Games, helping them expand their camps to more cities. In an attempt to increase inclusiveness among players, Intel and the Electronic Sports League brought a women’s tournament to the finals of the Intel Extreme Masters competition in Poland. They also became the lead sponsors for CLG Red, the world champion female Counter-Strike team.

You can check out their report summary here. Their full report on their diversity in technology can be read here.

Caylie Sadin
Caylie is a writer and all around nerd. She started reading fantasy novels when she was 8, which naturally led her into playing DnD. Her favorite video game series is Dragon Age and her favorite book is “The Name of the Wind.”
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Caylie Sadin
Caylie is a writer and all around nerd. She started reading fantasy novels when she was 8, which naturally led her into playing DnD. Her favorite video game series is Dragon Age and her favorite book is "The Name of the Wind."

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